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    • Rahul Ponginan

      Please click here for a short but important announcement   03/26/17

      Dear Users Our Commercial and Academic users around the world can use these same forums here as before i.e. the Altair Support Forum , Commercial users from India with solver queries can go to the Solver Forum for India Commercial Users , Academic Users from India and AOC India Participants are requested to go to the Forum for India Academic Users and AOC India Participants , We will be tending to all queries in all the forums promptly as before, thank you for your understanding. 
    • Rahul Ponginan

      ユーザーフォーラムについて   10/22/17

      アルテアエンジニアリングでは、弊社製品や技術について、ユーザー様同士がオンラインで情報交換できる場所を提供しています。 日常業務の中で起こるさまざまな問題の解決や、他ユーザー様との技術交流を図るための場として、お客様の環境に合わせてご活用ください。


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Merula last won the day on May 13

Merula had the most liked content!


About Merula

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    Expert User

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    Topology, Thermal Simulation, Optimization
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  1. Skateboard Tutorial

    There you go: https://altairuniversity.com/skateboard/ I made a video series about it:
  2. How to export FE-results for 3D Printing?

    Any News on this ?
  3. How to export FE-results for 3D Printing?

    Thanks Rahul!
  4. How to export FE-results for 3D Printing?

    Rahul, youre the best. Thanks a million! Unfortunately there is no option to export the color of the contour with the .vrml. Do you know something about this: Is there a way to do it? Are there plans in the future? Personally I like the idea of colored prints with the stress contours for discussion or other things like presentations! Best regards!
  5. Export the shape of the layers

    Can't find this script on Script Exchange. Is there a (updated) version available somewhere? Thanks and best regards!
  6. How to export FE-results for 3D Printing?

    No, I am looking for a way to export .vrml from hyperview. I want to use the colors of the stress plot for a colored printing. Best regards
  7. How to export FE-results for 3D Printing?

    Hi! I have the same question. Unfortunately the links are dead. Could you please provide the info again, Rahul ? Thanks in advance! Merula
  8. Thanks for your help tinh! You know, I copied from the Reference Guide as you suggested, but as I opened my model with the "ADDMODEL" Command, it didnt get the line: (result_handle GetResultMathCtrlHandle rmath_handle) which no I realized was the mistake in the code. Just in case another has troubles with that. You have to get your model id with: [ AddResultMathAnalysis ... ]
  9. Python

    Super interested in this. !!
  10. Python

    SO +1 for this. I know there were plans for a complete python interface but as far as I know its not under development currently, so you have to stick with .tcl scripting which is ok. Best regards
  11. I also tried Voxel vs. Tetra and came to the same conclusions. Did you ever encounter Voxel Mesh exeeding the limits of the design space geometry ? Can we prevent this from happening ? Thanks and best regards, Merula
  12. [Bug?] Meshing changes input Geometry

    The geometry has been modeled in 3d via Opencascade, the middlesurface has been extracted, so the surface comes from hypermesh geometry operation. If the meshing does not change the geometry, why can you see the visualization change when I press "Return" after the mesh. @tinh The mesh as the real boundary of the geometry would be ok for this case as the point gets nearly touched by the mesh line. I can see why HM would adapt the mesh there. .Step File attached. Thanks again for your kind replies DesignSpace_comp.step
  13. [Bug?] Meshing changes input Geometry

    Thanks for your replies. The problem I saw in this was not that the mesh is not at the desired location but that meshing changes the geometry which it should never do from my understanding. If it is just a visualization issue as tinh suggested, turning up the refinment layer should result in the same visualization as before the mesh, which it doesn't. So my question is: Has the geometry changed (before / after the mesh), and if yes, why and if thats a bug or completely normal behaviour. Thanks for your help!